
So for me, no Vsync, and no Freesync.and it's optimal that way FOR ME.


And I've also tried Samsung's "Freesync", which is their G-sync clone, and I've found that THAT doesn't improve anything either.
#Magic engine screen tearing how to#
Big difference - cockpit instruments stay round.īut, Vsync? Nope - doesn't improve anything for me. In this latest video installment of our troubleshooting series we will tackle the Nvidia screen tearing issue and how to fix it.01:06 Change the resolution a. Note that this is with Viewgroups, not just stretching the view over 3 monitors. And having the scenery spread across these three monitors is VASTLY more immersive than having to view the world outside through the peep-hole of just one, no matter how large that "one" might be. High density areas, New York, Houston.etc, it drops to 25 or so, but hey, big whoop - still very much flyable. I set my FPS limit in P3D at 30, and in flyover country, I get that. The thing is, I use P3D's Viewgroups to spread P3D across three 4K monitors, and that's moving a HUGE amount of pixels. 😄 Do I like it? No, of course not, and I do everything I can to get it higher.

My Samsung 4K monitors can't do that, but it's unimportant, since anything above 15fps or so looks "smooth" enough for me to enjoy the experience.Īnd YES, forumites, those one or two of you who became apoplectic a few days ago when I posted that I can even tolerate as low as 12.that would be 12.fps, and still fly. I have been doing some testing, V-Sync off and capping frames at 97 (3 below my monitors max refresh rate) with the new VRR setting on, and it does seem a lot lot smoother! I will keep testing. V-sync is largely irrelevant if using G-sync (unless you go over your monitors refresh rate of 100hz+, which is not going to happen in P3D very often if at all!)
